Result: pass
| Detail | Value |
|---|---|
| Returncode | 0 |
| Time | 0:00:01.310250 |
| Stdout |
Generating vertex shaders...
#version 140
#extension GL_ARB_separate_shader_objects: require
#extension GL_ARB_explicit_attrib_location: require
layout(location = 0) in vec4 piglit_vertex;
layout(location = 1) in vec3 vertex_color;
out vec3 in_color;
const vec4 offset = vec4(2, 0, 0, 0);
uniform mat4 transform;
void main()
{
gl_Position = transform * (piglit_vertex + offset);
in_color = vertex_color;
}
Generating fragment shaders...
#version 140
#extension GL_ARB_separate_shader_objects: require
#extension GL_ARB_explicit_attrib_location: enable
#if __VERSION__ >= 130
layout(location = 0) out vec4 out_color;
#else
#define out_color gl_FragColor
#endif
in vec3 in_color;
const vec3 color_offset = vec3(1, -3, 21);
void main()
{
out_color = vec4(in_color + color_offset, 1.);
}
|
| Stderr |
WARNING: NVK is not a conformant Vulkan implementation, testing use only. |
| Environment |
PIGLIT_SOURCE_DIR="/home/airlied/devel/piglit" PIGLIT_PLATFORM="mixed_glx_egl" |
| Command |
/home/airlied/devel/piglit/bin/arb_separate_shader_object-400-combinations -fbo -auto |
| dmesg |